Large Town: Iyuzeld Zmeerxa-fá

Iyuzeld Zmeerxa-fá

Iyuzeld Zmeerxa-fá
Example Gnollish architecture.
StateCity-state of Shayeli
ProvenceVēkæ̈piijuwitlu Principality
RegionFëstve̜chy Krotkel Holt
Founded1200
Community LeaderLord Trilëi vyim Rovuldtems
Area7 km2 (2 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation4644 m (15236 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population1728
Population Density246 people per km2 (864 people per mi2)
Town AuraTransmutation
Naming
Native nameIyuzeld Zmeerxa-fá
Pronunciation/zmeˈerxa/ /fə˞/
Direct Translation[sailor] [party]
Translation[Not Yet Translated]

Iyuzeld Zmeerxa-fá (/zmeˈerxa/ /fə˞/ [sailor] [party]) is a temperate Large Town located in the Vēkæ̈piijuwitlu Principality of the City-state of Shayeli.

The name Iyuzeld Zmeerxa-fá is derived from the Gnollish language, as Iyuzeld Zmeerxa-fá was founded by Důk vyim Tæ̝Lʤine, who was culturaly Gnollish.

Climate

Iyuzeld Zmeerxa-fá has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -14°C (7°F). Iyuzeld Zmeerxa-fá receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Zmeerxa-fá covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4644 m (15236 ft) above sea level.

Overview

Iyuzeld Zmeerxa-fá was founded durring the early 13th century in fall of the year 1200, by Důk vyim Tæ̝Lʤine. The establishment of Iyuzeld Zmeerxa-fá was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Iyuzeld Zmeerxa-fá's construction back out of the project. Důk vyim Tæ̝Lʤine pushed on reguardles, and Iyuzeld Zmeerxa-fá was finished, but starts off as a terible place to live.

Iyuzeld Zmeerxa-fá was built using the conventions of Gnollish durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Zmeerxa-fá is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Zmeerxa-fá is buildings are grouped arround an odd layout of premissive baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Iyuzeld Zmeerxa-fá gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Iyuzeld Zmeerxa-fá has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Zmeerxa-fá. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Zmeerxa-fá's parks.

Iyuzeld Zmeerxa-fá has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Zmeerxa-fá.

Iyuzeld Zmeerxa-fá has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Iyuzeld Zmeerxa-fá has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Zmeerxa-fá has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Iyuzeld Zmeerxa-fá has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Zmeerxa-fá has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Zmeerxa-fá's public wards, blessings, and other arcane systems.

Iyuzeld Zmeerxa-fá possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Iyuzeld Zmeerxa-fá's grid is powered by a god's will and kindness.

Iyuzeld Zmeerxa-fá's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Iyuzeld Zmeerxa-fá has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Zmeerxa-fá's natural decorations nor waterways.

Iyuzeld Zmeerxa-fá has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Iyuzeld Zmeerxa-fá has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Zmeerxa-fá has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Iyuzeld Zmeerxa-fá. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Iyuzeld Zmeerxa-fá a notably resourceful and hearty people.

Iyuzeld Zmeerxa-fá's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, autumn is short in Iyuzeld Zmeerxa-fá.

The Soulsliver near Iyuzeld Zmeerxa-fá are known to be almost tame, such that they can be put to domestic use.

Iyuzeld Zmeerxa-fá's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Invocation energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6963 m2
    • Cattle and Similar Creatures: 432
    • Poultry: 5184
    • Swine: 345
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 172

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 11
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 4
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 6
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 4

551 of Iyuzeld Zmeerxa-fá's population work within a Foundational Occupation.

1091 of Iyuzeld Zmeerxa-fá's population do not work in a formal occupation, but do contribute to the local economy. 86 (5%) are noncontributers.

Points of Interest

The center of Iyuzeld Zmeerxa-fá's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Iyuzeld Zmeerxa-fá was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Zmeerxa-fá lost 294 people, 280 livestock, and 63 buildings. The conflict ended after roughly 65, when members of Iyuzeld Zmeerxa-fá's militia enacted an operation to deliver supplies to a particular solgiers group. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in a stalemate for Iyuzeld Zmeerxa-fá's forces. The war is remembered in legend by Iyuzeld Zmeerxa-fá's bards, historians, and legend keepers.

History